In a blog post, Daniel Kayser, Product Marketing Manager for Epic's Unreal Engine says developers can now benefit from the fee-based management system designed to deploy and host multiplayer games. The system is scalable and uses very capable infrastructure in the AWS cloud to support millions of concurrent players.
To go along with the aforementioned features, Kayser also emphasized the newly added GameLift twinning ability that "intelligently selects the closest game server based on the location of each player, giving players the lowest latency possible through Taking advantage of AWS global footprint.
Seth Sivak, executive director of the independent development studio Proletariat Inc. (manufacturers of Zombie Nation Worldwide and Streamline) states:
The plug-in is available in the Unreal engine developers market, with availability in the following territories:
- For the Proletariat team, the choice was simple: hire a team of engineers who spend months building our own cloud infrastructure or launching our game in Amazon GameLift in a matter of days.
- GameLift Amazon has made it easy for us to give our inexpensive fans world-class online experience
- (East), Western United States (Oregon), European Union Center (Frankfurt), Western European Union (Asia), Asia Pacific Northwest (Seoul Tokyo) Southeast Asia
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